ABOUT


OLIVIER DEROUETTEAU

Art director and 2D artist

Art director and 2D Artist for 21 years in the video game and board game industry. I create original 2D illustrations for boardgames, street shows or video games. 

I am actually open to new opportunities, don’t hesitate to contact me for any collaboration project. 

Skills: Art direction, concept art, illustration, environment design, character design, game design , logo design, user interface design, icons design, 3D modeling and texturing, street show design (costumes and machines). 

Mail: derouetteau[at]free.fr
Phone: +33 6 61 49 55 33


MY BOARDGAMES PRODUCTIONS

All collaborations as Art director and 2d artist in the boardgame industry. 



2018 – Heroes of Black Reack – Warhammer 40000 – Games Workshop – Core box
Objects design, factions icons design, terrain tiles, icons design.
2018 – Heroes of Black Reack – Extension – Ultramarines reinforcement
Icons design, objects design
2018 – Heroes of Black Reack – Extension – Orks reinforcement
Icons design, objects design
2018 – Heroes of Black Reack – Extension – Vanguard squad – Freebooterz
Icons design, objects design
2018 – Heroes of Black Reack – Extension – Castellum Stronghold
Terrain tile design
2018 – Heroes of Black Reack – Drop zone
Terrain tile design, icons
2018 – Clash of Rage – Core Box
Terrain tile design
2018 – Age of towers – By Devil Pig Games – Core Box
Art direction, ilustrations, icons, terrains, packaging, figurines design
2018 – Age of towers – By Devil Pig Games – The winx (Extension)
Art direction, ilustrations, icons, terrains, packaging
2018 – Age of towers – By Devil Pig Games – Undeads (Extension)
Art direction, ilustrations, icons, terrains, packaging
2018 – Age of towers – By Devil Pig Games – Dark Elves (Extension)
Art direction, ilustrations, icons, terrains, packaging
2018 – Age of towers – By Devil Pig Games – To the rescue (Extension)
Art direction, ilustrations, icons, terrains, packaging
2017 – Bunny Kingdom edited by Iello
Figurine 3D modeling
2016 – Kharnage – Core Box Card Game 
Environment design, icons design, faction icons
2016 – Kharnage extensions: Dark Rampage,Tricks & Mercenaries, The Devil Pigs 
Environment design, icons design, faction icons
2016 – Kharnage – Playmatt
Playmatt design
2015 – 2018 – Heroes of Normandie – Core Box 
Terrains tiles design, icons, objects and vehicles design, cards illustrations
2015 – 2018 – Heroes of Normandie – Carentan
Terrains tiles design, icons, objects and vehicles design
2015 – 2018 – Heroes of Normandie – DDay 
Terrains tiles design, icons, objects design
2015 – 2018 – Heroes of Normandie – Sainte Mère l’église 
Terrains tiles design, icons, objects design
2015 – 2018 – Heroes of Normandie – Pegasus Bridge 
Terrains tiles design, icons, objects design
2015 – 2018 – Heroes of Normandie – Background Set 1, 2 and 3
Terrains tiles design, icons, objects design
2015 – 2018 – Shadows over Normandie – Core Box
Terrains tiles design, icons, objects and vehicles design, cards illustrations
2015 – 2018 – Shadows over Normandie – Desert Wrath 
Terrains tiles design, icons, objects design
2015 – 2018 – Shadows over Normandie – Shadows Hunter
Terrains tiles design, icons, objects design

MY VIDEOGAMES PRODUCTIONS

All collaborations as Art director, illustrator or concept artist – 1999 to 2014 



2014 – « Chubby Kings Penguins » for LENOVO – Ubisoft
Art direction, User Interface design, environment design, Logotype design.
2012 – Unannounced video game – Ubisoft
Art direction
2010 – Battletag edited by Ubisoft
Art direction
2009 – Learning with the Pooyoos episode1 for Nintendo Wiiware
Art direction and illustration
2009 – Learning with the Pooyoos episode2 for Nintendo Wiiware
Art direction, character design and illustration
2009 – Learning with the Pooyoos for Nintendo DS 
Art direction, character design and illustration
2009 – Metropolis Crimes for Nintendo DS edited by Ubisoft
Environment design
2008 – Mr Slime Jr for Nintendo DS edited by Eidos
Art direction and environment design
2008 – Tales of Elastic Boy for Nintendo WIIware
Art direction and environment design
2007 – Imagine Fashion Idol for Nintendo WII edited by Ubisoft
Environment design
2007 – Les Copains de la forêt «Au secours, il n’y a plus d’eau !» edited by Emme
Author, Art direction, gamedesign and environment design
2007 – C’est pas sorcier «Danger sur la Barrière de Corail» edited by Mindscape
Art direction, environment design and gamedesign
2007 – Expérience 112 edited by Micro-application
Concept art and environment design
2007 – The Charlton’s Fashion Academy edited by Ubisoft
Environment design
2006 – C’est pas sorcier «Menace sur le volcan Tamakou» edited by Mindscape
Art direction, environment design and gamedesign
2005 – C’est pas sorcier «Mystérieuse disparition en Amazonie» edited by Mindscape
Author, Art direction, environment design and gamedesign
2005 – Alexandra Ledermann 6 «L’école des Champions» edited by Ubisoft
Environment design, user interface design
2005 – In Crazy Ball edited by Micro Application
Concept art, textures and user interface design
2007 – Papyrus «la vengeance d’Aker» edited by Ubisoft
Environment design
2006 – «Justine et l’étrange animal» edited by Emme
Environment design
2005 – Boule et Bill «A la rescousse !» edited by Emme
Environment design
2005 – «Justine et l’île aux fruits rouges» edited by Emme
Art direction, gamedesign, environment design
2004 – Boule et Bill «au voleur» edited by Emme
Author, Art direction, environment design, gamedesign, packaging design
2004 – Alexandra Ledermann 5 «L’héritage du Haras» edited by Ubisoft
Art direction, environment design, user interface design
2004 – «Justine et la pierre de feu» edited by Emme
Environment design
2003 – Alexandra Ledermann 4 edited by Ubisoft
Environment design
2003 – Jungle book «key stage 2» edited by Disney
Environment design and user interface design
2003 – «La Boite à Bidule de l’Oncle Ernest» edited by Emme
Environment design and character design
2002 – Alice in Wonderland edited by Emme
Art direction, environment design
2002 – Jungle book «Key stage 1» edited by Disney
Art direction, environment design, user interface design
2002 – «E.T.» edited by Universal
Environment design
2001 – « The Beauty and the Beast » edited by Emme
Author, art direction, environment design and gamedesign
2000 – «L’ile mystérieuse de l’Oncle Ernest» edited by Emme
Environment design and packaging
1999 – «Le Fabuleux voyage de l’Oncle Ernest» edited by Emme
Environment design, packaging design
1999 – Itacante « la cité des robots » edited by Emme
Environment design and user interface design